Keep ghosts from escaping the cemetery by hurling spirit bombs at them! How far can you get before becoming overwhelmed?
So October’s creative challenge to myself was to create a sequel to 2017’s Boo-oom. This time around I used all Open Source software1, which means no Unity. I went with the Godot game engine instead.
Next week I’ll write up a postmortem and share some preproduction art. In the meantime, enjoy some ghost busting!
Well, almost all FOSS – I did use Figma for some graphic elements. ↩︎