Sculptember! For the third year straight! Yay!
Once again, I used Blender. However, this time, I didn’t feel the need to use a beta or, god forbid, an alpha. The production version (2.93 at the time of writing this) was more than up to the task. In fact, I used some cool new tools that weren’t even in alpha last year. For example, I used the boundary tool to make Rosie’s wrist ruffles on Day 28.
As usual, some pieces came out better than others. Considering they were done in a few hours each, I’m satisfied. Although, I did run out of time on a Krang image on Day 11. I was going to show the full android body (incomplete version shown to the right), but I wound up cropping it to just his face. Oh well, you do what you can in the time allotted.
This is such a fun challenge. So fulfilling, creatively. I recommend everyone try it. If you’re a 2D artist, I doubly recommend it. I think working in 3D has, perhaps surprisingly, improved my drawing skills a lot.
So here they are; which image is your favorite?